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💡 🔈 Speakers
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💡 Host:
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💡 Guests:
🐦 Axie Infinity’s Ronin Sidechain Hack
- Context
- Ronin: Ethereum sidechain for leading P2E game Axie Infinity, developed by Sky Mavis
- Last week, US$622M of ETH was stolen by a hacker
- Largest hack in the history of crypto - likely a watershed moment
- That said, other past hacks may have had more significance as they posed an existential threat to cryptocurrency, eg Mt. Gox in 2014
- Brought Ronin’s value down by 20%
- Currently thought to be an internal breach
- Implications
- More bad actors becoming interested in hacking crypto companies
- Ronin may become seen as unreliable
- The stolen money is likely irretrievable as crypto is difficult to track
- Crypto companies will likely double down on security measures e.g. more thorough background checks, stronger validator networks.
- Moving forward
- Sky Mavis has been very transparent about the issue which has contributed to continued loyalty and support from their users
- They’re expected to recover and are handling the situation admirably
- The incident has raised questions about the security of crypto. Crypto companies should remain vigilant.
- Reminds us that blockchain does not guarantee security
- A company should only have as many nodes as they need to minimise vulnerability to breaches. Sky Mavis has 9 nodes.
- Companies should also keep in mind how many clients they have (single vs multiple)
🎮 New PlayStation Plus Subscriptions
- Context
- Sony unveiled a new 3-tier PlayStation Plus subscription service
- Replaces the current ‘Playstation Now’ with ‘Essential’, ‘Extra’, and ‘Premium’ tiers
- Extra allows access to PS4 and PS5 games
- Premium gives access to original Playstation, PS2, PS3, and PlayStation Portable games
- Not a transformative move. The increased differentiation does help target and retain a wider range of PlayStation fans.
- Widely seen as Sony’s answer to Microsoft’s Xbox Game Pass, with key differences being:
- No plans for exclusive same-day launches to drive uptake
- Still console-centric, vs Xbox which provides support across console, PC, phones and tablets
- More fundamentally, part of a shift towards subscription-based revenue
- Longer-term implications
- Sony still boasts a dominant market share in console gaming. However, focusing only on console risks becoming more and more niche over time, e.g. Nintendo.
- In the longer run, consoles could lose relevance in general amongst younger mobile-first gamers.
- Against the backdrop of industry consolidation, Microsoft (acquiring Activision Blizzard) and Sony (acquiring Bungie) may build up more exclusive games in their respective silos → could raise antitrust concerns
🎱 Miniclip Exceeds 4B Downloads
- Context
- Launched in 2001, Miniclip has created many popular and enduring browser games such as 8 Ball Pool and Tanki.
- This week, it exceeded 4 billion downloads across its mobile games portfolio, with 8 Ball Pool accounting for ~1 billion downloads.
- Accessible to millennials who had access to PCs before consoles
- Played a leading role inspiring this generation of hyper casual mobile games
- Factors leading to success
- Agile - regularly revamping games, adapting quickly to new platforms
- Games focus on essential mechanics rather than than aesthetics or complexity, creating safe, simple, and timeless games easily enjoyed by all
- With such a wide variety of games, they can reach nearly all audiences
- Robust tech stack, including multi-player support with Agar.io
- Miniclip could create more robust, complex products as they have a very strong foundation